Senior Product Designer on
InBOT
Inspirit's own helper bot- INBOT
Design Note
Inbot was designed to ease onboarding for first-time and returning users by providing interactive, context-aware guidance. Instead of static tutorials or complex instructions, Inbot offers real-time support, helping users navigate VR/XR educational simulations in a natural and immersive way.
UX Design
Visual Design
Education
Industry
Education Technology
Primary Responsibilities 💅
• Character Design - Designed 360-degree concept sketches and visual explorations to define Inbot’s form and attributes.

• Movement & Tone - Developed animation & emoticon references to guide the 3D and Unity teams. Defined Inbot’s language, tone, and personality, ensuring inclusivity and engagement.

• User Experience - Created user flows & interaction patterns, integrating Inbot within, FTUE, learning simulations tutorials & other experience modules.

• User Interface - Curated SFX, VFX, and speech bubble UI to enhance communication & immersion.
User Base🤳🏻
• Middle & High School Students – Engaging learners in immersive VR educational environments.

• Educators & Instructors – Assisting teachers in guiding students through complex simulations.

• Content Developers – Providing a flexible, reusable framework for interactive storytelling in VR.
Team👷🏻
• 1 Designer
• 1 Manager
• 3 Unity Developers
• 1 QA Tester
Project Impact
💍
Enhanced User Engagement – Inbot added personality and interactivity, increasing student immersion.
🧭
Improved Navigation & Understanding – Clear visual and auditory cues helped students navigate lessons more intuitively.
💕
Stronger Emotional Connection – Expressive animations and contextual feedback made Inbot feel more relatable and supportive.
📏
Scalable Design – The modular nature of Inbot’s expressions and responses allowed for future expansion across multiple subjects and simulations.
Mind Map & Flow 💅
Mind Map
Features & Other Capabilities
User Flow
InBOT Character Design
Inbot's design drew inspiration from iconic characters like EVA from Wall-E and Clippy, the paperclip assistant from Microsoft Office. It also took cues from Google's Android Bot to embody a tech-savvy & innovative spirit. The mascot was crafted to be approachable and supportive, with a warm, inviting personality that users could relate to. Its emotions were designed to be cute and relatable, enhancing user engagement.
BOT Form - Inbot takes the shape of a VR headset, creating a visually intuitive connection with the learning environment. Its sleek and approachable design ensures that it remains non-intrusive yet engaging within the 3D space.

BOT Function - Inbot acts as a contextual guide, offering real-time assistance, explanations, and feedback. It helps users navigate educational simulations while maintaining an interactive and immersive experience.

BOT Touchpoints - Inbot seamlessly integrates into the user journey without disrupting learning. It appears at critical moments to provide guidance, answer questions, and offer visual cues, ensuring a smooth and intuitive experience.

BOT Characteristics - Designed to be friendly, helpful, and expressive, Inbot uses animations, emoticons, and sound effects to communicate effectively. It balances professionalism with warmth, making it approachable for students while maintaining an educational focus.
Sketches
3D Model
Inbot successfully became an integral part of Inspirit VR’s educational simulations, providing a more immersive and engaging learning experience for students. This project highlighted the importance of blending aesthetics, function, and emotional intelligence to create a truly interactive and impactful digital companion.
InBOT in VR
Eukaryotic Cell Simulation
Plant Cell Simulation
Welsing Simulation
Welding Simulation Complete
Dialogue Boxes
Dialogue Boxes
Dialogue Boxes
InBOT Design System
Buttons
Atoms
Inputs
Tasks, tabs, menu & bars
Challenges
• Balancing Personality & Utility – Ensuring Inbot was engaging without becoming distracting.

• Cultural & Contextual Considerations – Inbot had to be accessible to everyone and needed to have a language system that resonated with diverse user groups.

• Technical Constraints – Optimizing animations and effects for smooth performance across various VR devices.

• Finding Touchpoints Without Obstructing a Learner’s Journey – Mapping how Inbot could assist users without interrupting their learning flow.

• Handling 3D Environment Interaction with Inbot – Ensuring natural interactions within the virtual space.

• Placement of Inbot – Determining optimal positioning for visibility without interference within the VR space.
Spirit Design System
A comprehensive digital product toolkit for creating immersive, user-centric VR experiences.
Next Project
Inspirit Design System