Primary Responsibilities
1. Product Strategy & Monetization Design: Monetization had to be opt-in and fun without making the game feel like a "pay-to-win" experience.
2. Thematic & Visual Design: Led the creative direction, incorporating cultural storytelling into the card pack illustrations.
3. Tier System: Defined a tiered reward system that balanced player progression, engagement incentives, and monetization goals.
4. Heuristic & Competitive Analysis: Studied retention mechanics in other real-money and F2P (free-to-play) games, applying learnings tailored to Rummy’s audience.
5. UX & Interaction Design: Ensured the reward experience was seamless, celebratory, and intuitive, making daily logins feel rewarding, not forced.
6. Trust: Built trust with KYC verification & win stats
7. Fair play: Reinforced fairness by showcasing opponent stats & skill-based matchmaking
8. Engaement: Drove cross-game engagement by showcasing other games played
2. Thematic & Visual Design: Led the creative direction, incorporating cultural storytelling into the card pack illustrations.
3. Tier System: Defined a tiered reward system that balanced player progression, engagement incentives, and monetization goals.
4. Heuristic & Competitive Analysis: Studied retention mechanics in other real-money and F2P (free-to-play) games, applying learnings tailored to Rummy’s audience.
5. UX & Interaction Design: Ensured the reward experience was seamless, celebratory, and intuitive, making daily logins feel rewarding, not forced.
6. Trust: Built trust with KYC verification & win stats
7. Fair play: Reinforced fairness by showcasing opponent stats & skill-based matchmaking
8. Engaement: Drove cross-game engagement by showcasing other games played
The project has 3 Parts — 👇🏽 Tap to skip to a specific part here